//==============================================================================
// minotaur_anim.txt
// Added EclipseSFX | Toasty Goblin
//==============================================================================

define eclipseSFX
{
	SetSelector
	{
		TechLogic none/Eclipse Active
		set hotspot
		{
			version
			{
				Visualnone jimmy
			}
		}
		set hotspot
		{
			version
			{
				Visualparticle SFX A Eclipse Unit effect
			}
		}		    
	}
}

//==============================================================================
define greekbirthSFX
{
	set hotspot
	{
		version
		{
			VisualParticle SFX G Myth Unit Birth Effect
		}
	}
}

//==============================================================================
define axe
{
    SetSelector
    {
		TechLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Attachments A Axe Battle
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur Axe
			}
		}
	}
}

//==============================================================================
define swoosh
{
	set hotspot
	{
		version
		{
			VisualParticle attachments a sword swoosh
		}
	}
}

//==============================================================================
define axeSwoosh
{
    SetSelector
    {
		TechLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Attachments A Axe Battle
				connect hotspot swoosh hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur Axe
				connect hotspot swoosh hotspot
			}
		}
	}
}

//==============================================================================
define breastplate
{
	set hotspot
	{
		version
		{
			Visual Special G Minotaur Breastplate
		}
	}
}

//==============================================================================
define pauldrons
{
	set hotspot
	{
		version
		{
			Visual Special G Minotaur Shoulder Pads
		}
	}
}

//==============================================================================
define horns
{
	set hotspot
	{
		version
		{
			Visual Special G Minotaur Bull Horns
		}
	}
}

//==============================================================================
anim Birth
{
	SetSelector
	{
		techLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_birthA
				connect RightHand axe hotspot
				connect HOTSPOT greekbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_birthA
				connect RightHand axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect HOTSPOT greekbirthSFX hotspot
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
		}
	}
}

//==============================================================================
anim Idle
{
	SetSelector
	{
		techLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_IdleA
				connect RightHand axe hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_IdleA
				connect RightHand axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
		}
	}
}

//==============================================================================
anim bored
{
	SetSelector
	{
		techLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_boredA
				connect RightHand axe hotspot
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Minotaur_boredB
				connect RightHand axe hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_boredA
				connect RightHand axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
			version
			{
				Visual Special G Minotaur_boredB
				connect RightHand axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
		}
	}
}

//==============================================================================
anim attack
{
	SetSelector
	{
		TechLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_AttackA
				auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.62 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.41 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand AxeSwoosh hotspot
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackb
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.24 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand AxeSwoosh hotspot
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackc
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.26 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand AxeSwoosh hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.62 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.41 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand AxeSwoosh hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackb
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.24 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand AxeSwoosh hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackc
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.26 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand AxeSwoosh hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
		}
	}
}

//==============================================================================
anim WhirlwindAttack
{
	SetSelector
	{
		TechLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_AttackA
				auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.62 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.47 false TitanPunch checkVisible
				tag SpecificSoundSet 0.35 false HugeSwing checkVisible
				tag SpecificSoundSet 0.01 false MinotaurGoreNEW checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackb
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.47 false TitanPunch checkVisible
				tag SpecificSoundSet 0.35 false HugeSwing checkVisible
				tag SpecificSoundSet 0.01 false MinotaurGoreNEW checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackc
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.47 false TitanPunch checkVisible
				tag SpecificSoundSet 0.35 false HugeSwing checkVisible
				tag SpecificSoundSet 0.01 false MinotaurGoreNEW checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.62 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.47 false TitanPunch checkVisible
				tag SpecificSoundSet 0.35 false HugeSwing checkVisible
				tag SpecificSoundSet 0.01 false MinotaurGoreNEW checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackb
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.47 false TitanPunch checkVisible
				tag SpecificSoundSet 0.35 false HugeSwing checkVisible
				tag SpecificSoundSet 0.01 false MinotaurGoreNEW checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackc
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.47 false TitanPunch checkVisible
				tag SpecificSoundSet 0.35 false HugeSwing checkVisible
				tag SpecificSoundSet 0.01 false MinotaurGoreNEW checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
		}
	}
}

//==============================================================================
anim rangedattack
{
	SetSelector
	{
		TechLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_AttackA
				auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.62 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.41 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackb
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.24 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				connect hotspot eclipseSFX hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackc
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.26 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_AttackA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.62 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.41 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackb
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.45 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.24 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
			version
			{
				Visual Special G Minotaur_Attackc
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.47 true
				tag GenericSound 0.48 true
				tag SpecificSoundSet 0.26 false HeavySwing checkVisible
				//-- end auto generated section
				connect RightHand Axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
		}
	}
}

//==============================================================================
anim Gore
{
	SetSelector
	{
		techLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_goreA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag GenericSound 0.45 true
				tag SpecificSoundSet 0.47 false TitanPunch checkVisible
				tag SpecificSoundSet 0.35 false HugeSwing checkVisible
				tag SpecificSoundSet 0.01 false MinotaurGoreNEW checkVisible
				//-- end auto generated section
				connect RightHand axe hotspot
				connect hotspot eclipseSFX hotspot
				Length 1.67
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_goreA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Attack 0.01 true
				tag GenericSound 0.45 true
				tag SpecificSoundSet 0.47 false TitanPunch checkVisible
				tag SpecificSoundSet 0.35 false HugeSwing checkVisible
				tag SpecificSoundSet 0.01 false MinotaurGoreNEW checkVisible
				//-- end auto generated section
				connect RightHand axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
				Length 1.67
			}
		}
	}
}

//==============================================================================
anim Pickup
{
	SetSelector
	{
		techLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_goreA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Pickup 0.01 true
				tag Throw 0.47 true
				tag GenericSound 0.45 true
				tag SpecificSoundSet 0.47 false TitanPunch checkVisible
				tag SpecificSoundSet 0.35 false HugeSwing checkVisible
				tag SpecificSoundSet 0.01 false MinotaurGoreNEW checkVisible
				//-- end auto generated section
				connect RightHand axe hotspot
				connect hotspot eclipseSFX hotspot
				//Length 2.00
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_goreA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
				tag Pickup 0.01 true
				tag Throw 0.47 true
				tag GenericSound 0.45 true
				tag SpecificSoundSet 0.47 false TitanPunch checkVisible
				tag SpecificSoundSet 0.35 false HugeSwing checkVisible
				tag SpecificSoundSet 0.01 false MinotaurGoreNEW checkVisible
				//-- end auto generated section
				connect RightHand axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
				//Length 1.67
			}
		}
	}
}

//==============================================================================
anim Death
{
	SetSelector
	{
		techLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
                tag SpecificSoundSet 0.63 false HeavyFall checkVisible
				//-- end auto generated section
				connect RightHand axe hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_DeathA
				//-- auto generated by the bang animation tool
				//-- do not hand edit these values
                tag SpecificSoundSet 0.63 false HeavyFall checkVisible
				//-- end auto generated section
				connect RightHand axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
		}
	}
}


//==============================================================================
anim Walk
{
	SetSelector
	{
		techLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_WalkA
				connect RightHand axe hotspot
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_WalkA
				connect RightHand axe hotspot
				tag FootstepLeft 0.30 true
				tag FootstepRight 0.80 true
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
		}
	}
}

//==============================================================================
anim Flail
{
	SetSelector
	{
		techLogic none/Labyrinth of Minos
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_FlailA
				connect RightHand axe hotspot
				connect hotspot eclipseSFX hotspot
			}
		}
		set hotspot
		{
			version
			{
				Visual Special G Minotaur_FlailA
				connect RightHand axe hotspot
				replaceTexture special g minotaur/tg mu minotaur upgrade
				connect hotspot eclipseSFX hotspot
				connect topofhead horns hotspot
				connect frontchest breastplate hotspot
				connect frontchest pauldrons hotspot
			}
		}
	}
}

